Saturday, August 6, 2011

D&D Worldwide GameDay

Today I partook in my first WotC organized play event in the D&D Worldwide Gameday, at the Fantasy Shop in St. Charles, Missouri. They had three full tables at noon, and everybody seemed to have a lot of fun. My table was a healthy mix of 4E veterans and neophytes, and only one of us showed up with a character ready to go off the DDI Character Builder, which was a Drow Necromancer. The rest of the party consisted of a dwarf warpriest, an elf paladin, a human hunter, a dwarf slayer, and I played a human blackguard.

Overall, it was a nice little introduction to the Neverwinter Campaign Setting, and it was also nice that our characters could continue into the upcoming season of D&D Encounters. Almost everyone at the table this afternoon signed up to show up on Wednesday night, for the same table, so most of our little group will still be together. We didn't have enough time for the zombie horde skill challenge after the second combat scenario, unfortunately, but all our Level 1 characters managed to survive the two battles against undead skeletons and zombies.

It was definitely nice to see a whole batch of new themes released for this. Every player got a random theme card in their grab bag, and I traded mine for the "Devil's Pawn" theme, which fit with my blackguard's story pretty well (once a paladin, corrupted by a deal with a devil to save a family member, now tainted), even if it's not the most "optimised" choice. Actually, the encounter power that comes with the theme, "Hellfire and Brimstone" is pretty sweet, doing automatic 5 fire damage in a burst 2 for the cost of a minor action. I wound up using it in both encounters; in the first, I took out three minion skeletons with it, and in the second, used it to finish off a bloodied undead hound.

Overall, a good day. I'm definitely looking forward to participating in this season of Encounters, and I'll be posting reports after each and every session!

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