In America, today is a holiday called Labor Day. No, Britain, it's not to celebrate one of your political parties. This day is all about your regular working joe, like me, and all the working joes that camw before. Especially those who died or were seriously injured fighting for their rights. A lot of people don't get it. There are things a lot of us take for granted, like eight-hour work days, overtime, and weekends... people died fighting for these things. It took a long time to get these rights in place in this country, and don't think for a second that they are not constantly under attack.
Situations like a strike are excellent adventure hooks for D&D-type RPGs, as well. "Guilds" in D&D are generally accepted as part of the political landscape of any major city (though I am sure that most of the time, the only guild players encounter is the ubiquitous "Thieves Guild"). Organized labor has strength in numbers, and can easily shut down commerce in a city for days by going on strike to demand better wages, hours, and benefits. Longshoremen can lock down a dock. Carpenters and masons can halt building construction. There is a balancing act for support from the general population, as workers and their bosses take their messages to the street. Tensions in the city rise. Boiling point. Bloodshed. Someone takes the blame, and the winner takes the spoils.
Anyone out there ever used this type of political scenario in their D&D game? How did it play out?