I was in a fairly nostalgic mood this morning, and started flipping through my recently acquired Palladium Games Heroes Unlimited 2nd Edition. I picked it up for super cheap, along with Ninjas and Superspies, at the Fantasy Shop's Used Gaming Auction in January.
Looking through it, I am confronted with the same thoughts I have every time I look through a Megaversal book: how the crap did we ever figure this out, or run it, or have any fun with it? Maybe these books only make sense when you're in middle school and high school. I have so many issues with lots of the system, from skills to combat, SDC vs Hit Points, that I don't even know where to begin.
I do remember having some completely ridiculous fun with the system though. Perhaps it had more to do with the company I was keeping than the game, though. We always went completely over the top with our Supers games.
I used to have a nice little collection of Palladium stuff: Palladium Fantasy, Systems Failure, Nightbane, and a couple other Heroes/Rifts items. I put them in the Fantasy Shop's Used Gaming Auction a couple years ago and only got ten lousy bucks for all of it; I didn't think I'd ever use any of it. I'm still pretty sure I won't ever use it, but a Microlite-type Heroes game could be pretty fun, especially with my goofball kids.
So I'll have to ponder some kind of conversion. Yeah, I think I've got a bad case of gamer ADD at the moment, but that's par for the course. Hey, at least I'm never bored!
We had a lot of fun with the randomly generated characters of Heroes Unlimited too - although you did tend to get some pretty crazy results and party composition (we had a stage magician and a flying Hulk on the same team).
ReplyDeleteWe also played a lot of Teenage Mutant Ninja Turtles, which used the same core engine but was a much more cohesive and well put together game.
I loved the TMNT rpg... hard to find these days, and loaded with original Eastman and Laird art. I was also a big fan of Palladium Fantasy. Never did get into RIFTs however.
ReplyDelete