Sunday, January 8, 2012

Kids' Campaign: Broken Spire Keep

Today, we gathered once again for my Kids' Campaign using the Microlite74 Extended ruleset, working our way into the Night Below boxed set module. 

This session found the heroes preparing to assault Broken Spire Keep. As they were scouting out the Keep, a small group of orcs was spotted returning to the Keep, carrying two kidnapped prisoners. (We're doing a trimmed-down version of the first book of the adventure, which basically places the Bloodskull orcs at Broken Spire)

They quickly took out the orcs and saved the hostages, both of whom smelled, literally, quite "fishy", and seemed pretty dazed. They were left with Oleanne the Druid while the party made its way across a trap-filled clearing to the front door of the Keep, wearing some of the armor and cloaks taken off the orcs.

The wizard charmed the orc at the gate, who let them in. They asked the orc to take them to where the prisoners go, which he did. That path went through the dining hall, where a number of orcs and human bandits were gathered, and a fight quickly ensued, and it didn't last long, in spite of some of the bad guys having levels in fighter or thief. 

They continued on down to the dungeon level. It took them a while to find the secret door that led to the Big Boss' chambers, and they did only after investigating the rest of the dungeon. 

The fight with the Big Boss and his zombie minions went well. The zombies all got raised once but were quickly dropped again. The Boss was down to 1 hit point when he flew away. I gave two pursuing PCs three chances to hit him with ranged weapons before he escaped. They didn't hit him. There were also a couple of dark dwarves that popped in from the connecting room, but a quick Web spell blocked their path into the room and they retreated. 

With an unconscious cleric, they barricaded themselves in the Big Boss' chambers for the night and rested. They uncovered some more of the "fishy" smelling potions, and a whole lot of gold (although they didn't get into the secret treasure room down the hall!) from the Big Boss' bedroom, and then discovered the secret door leading down into a cave system, presumably where the dark dwarves had gone. They decided to go down into the caves. 

The caves went on for miles! They encountered a group of fire beetles, which they distracted with some food and bypassed, and then a goblin tribe, which quickly surrendered after four of its number was slain in the first round. They tied the goblins up and left them there and discovered an exit to the surface, which led them back to the Thornwood. They made their way back to the Keep, wondering about Oleanne the Druid and the two rescued kidnapping victims, and set up camp. They did not find Oleanne or the rescued victims. The next day they went back into the Keep and found that the orcs had abandoned it. Very little of the treasure they had missed on their first trip through remained. 

Next time, they head back into the cave system below Haranshire. 

All in all, they got a lot accomplished for five hours of play. They are all getting better at working their way quickly through combat encounters and are seeming to enjoy more of the exploration aspect of the game. 

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