I'll have another couple posts concerning 4E meets AD&D over the course of the next week, but this afternoon I wanted to give an update on my little D&D the CCG project that I've been pondering for the last few months.
Yup, I had a bit of an epiphany the other day, and realized that I was generally going about things all wrong. Attempting to fit WotC's 4E ruleset onto cards works in certain situations, as part of a 4E game, but you can't do it all.
See, the whole point, really, of having the cards is ease of use. No more lugging around a ton of books, no more looking up rules in said books, etc. It wants to be easily portable, so you can sit down with some friends for an hour (like at lunch, perhaps?) and have a good bit of D&D right there. So you want a simple core mechanic, with simple rules right there on the cards for everything your character can do. I've take a liberal amount of inspiration from both 4E and the OSR as I have cobbled this all together, and have made significant progress over the past 5 days or so on how it should all work. Hopefully I'll be able to begin some playtesting on my family pretty soon.
It's basically a D10 system. Characters have your standard D&D stats (STR DEX CON INT WIS CHA), each of which is rolled for randomly on a D10. Choice of race from among human, half elf, elf, dwarf, halfling, gnome, and half-orc, and all of them except humans and half-elves get choices for a boost and a penalty to their stats (example: Elf +2 Dex or Int, -2 Con or Str). Any action a character takes in a game boils down to a D10 roll, plus the relevant Statistic, plus any conditional modifiers (based on cards in hand), and attempting to beat a target number. For example, my big dumb fighter with a STR of 9 and an INT of 2 wants to hit the orc. Roll d10, add 9 for STR, add 2 for training with his sword, and try to beat the Orcs AC of 14. In this example, he'll score a hit 80% of the time. However, if he's trying use his wits, he's pretty much going to have to roll a 10 to accomplish anything of even average difficulty.
I will not include a whole ton of tactical combat rules. We're going old-school, abstract, use your words and your mind to visualize the situation here. Cinematic descriptions are way better than counting squares.
I should have some basic play-test cards ready by this evening, as I have already gotten most of my chores done for the day. If anyone is interested in playtesting this, I would be more than happy to make available what I have.
Also, just as a little note, I've started using Springpadit.com to get this whole thing organized and OH MY GOD IT'S AWESOME. I've only used it for taking notes so far and it's been a huge help for tracking thoughts and putting things together.