So, following the success of my Saturday night intro game with my kids, we played again Sunday evening, and added the next youngest child, "C", to the mix, playing a halfling rogue, which she quite promptly named "Diamond". For a seven-year-old, she's pretty darn quick adding her damage dice together. Anyways, this means we have a halfling rogue named Diamond, an elf fighter called Ice, a human mage that goes by Mike, and a human warpriest called Padre.
Not the most original fantasy names, but that's okay. We're not trying to write the next Dragonlance Saga here. Anyways, Saturday's session ended with the defeat of the Necromancer and the recovery of Traeven's missing box, which just happened to contain some evil-looking human skull that was encrusted with dark jewels for (ostensibly) dark purposes.
They left the Twisting Halls and headed back to Fallcrest, and found Traeven at the Inn. To their credit, they did interrogate him about the nature of the skull and why he had such a thing, and Traeven, a tiefling, claimed he was delivering it to a monastery in the Cairngorn Peaks so it can be kept safe from evil hands. Traeven paid them for retrieving it for them, and offered them a new job, escorting him and his wagon to that monastery in the Cairngorn Peaks, a four-day journey.
It wasn't long, of course, before they were attacked by a mess of goblins. They quickly dispatched most of them and proceeded to track the ones who ran away to a crumbling tower in the forest along the King's Road, at which point we jumped into the 2nd level delve from the Dungeon Delve book. It took them a while to hack their way through it, but managed to survive all the way to the top. Definitely had an interesting few minutes when the goblin underboss was the last remaining enemy and begged them to not kill him, and the children were presented with the classic quandary of what to do with a monster that was begging for its life and clearly no longer a danger. We solved that quandary pretty quick by having him get enraged at something one of them said, grab for his weapon, and a quick magic missile solved the whole mess.
The highlight of the night was probably when Diamond rolled a 20 on an attack roll against a bugbear, the big nasty brute at the top of the crumbling tower, and felled him with a single shot from her sling. She declared that the stone went in through his mouth, and I declared that it went out the back of his head. Too gruesome an image for a seven year old? Bah, they watch all kinds of goofy horror movies with their grandfather on a fairly regular basis, so I'm not too worried about it. They all thought it was great.
The kids all think its the best game ever. Obviously, they've never played any other type of RPG, but I think it's a good first step. Working on problem-solving skills and trying to encourage them to think outside their power-blocks is definitely an interesting experience. I think they'll get the hang of it pretty quick. Kids are clever like that, they just need the proper encouragement.